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Scene History Of Shake
by Shake/Spiders-Crew/Role

My scene history starts approximately 15 years ago, coming back home after a birthday party of a schoolmate, my parents had a surprise present: the Commodore 64. I can't remember being more glad with a present than that day, for sure. The first weeks my parents were a bit worried if this was such a wise decision by them, since we didn't play outside much, anymore, like we used to...

Anyway, that was the nostalgic part, things started to get serious about two years later, I was aged 12 and my older neighbours' kids started to swap, calling the boards in USA, visiting Venlo etc. and got in contact with some Dutch demo groups, I believe they were Squadron, Slash... Uhm The Gang... And most important HSP (Hyper Scientific Power, if anyone got these productions, would be nice if you add them to the CSDb). Somehow this last group made me getting interest in the demo scene. Watching their demos and intros with colourfull rasters, logos flying around was the coolest thing. Must admit, I was not really aware of what the scene really was like back then, since most disks I swapped were games, but that's what most 12 years olds do, I guess...

The same schoolmate got 2 years later an IBM PC with green colour monitor, 10 MB harddisk and a 10KG keyboard. We were in constant discussion what sucked about the PC, and what about the Commodore. Comparing both machines is a bit difficult, but interesting. Especially interesting because around 1989 the PC scene started to get better organised. First there were a few coders-only groups around, but things changed in a cool way. My neighbour friends all bought Amigas like most ex C-64 sceners, they could afford it because they earned by working vacation jobs etc. I got a PC at home from my mother's work, so this simply opened a coop between the schoolmate and me to do something on PC.

First, again the swapping, mostly demos that time. We started to form our own group and practiced graphics in 'Deluxe Paint'. Later on we joined several unfamous groups on PC and I've contributed a few graphics for some PC demos. So looking at that period, most important things that happened were creating the group DECA, writing for PC's very first diskmag 'Imphobia', creating the group The Universal Coders and not to forget swapping and writing with all those contacts.

In 1995 I left the scene because of lack of interest. The scene simply started to grow too big for me and there were other nice things consuming time back then. First generation groups all died, and so called "design" groups, especially from Scandinavia, introduced a new standard in demos that show us the way it is now. The Dutch, German and Belgian scenes slowly faded away.

In 1998, somehow the link of Joe Forster's "Star Commander" reached me. On the site there is a doc, how to build the X1541 cable. I got notice of the Digital Dungeon of SCS+TRC, and started to collect the new cracks/demos through the Internet. Two years ago I placed an advertisement on the Dutch EBAY site requesting 2 original Arcade joysticks (best ones ever made!) for the C-64.

A guy named Frits replied to that mail and offered two joysticks. Somehow we came to the subject of C-64 when closing the deal.

And he told me he was still active on the Commodore scene. Frits, whose nickname is Stirf, told me about "ArachnoPhobia". Meanwhile I asked around on boards what painting programs were available on the C-64. Most of the reactions were 'Gunpaint', 'Koala Paint', etc. but none of them suited me until I tried "Inter Paint" for the C-64. This program has Amiga mouse emulation, plus the outfit comes pretty close to the 'Deluxe Paint' program on PC. After trying a few days, I got used to the program and C-64 draw modes, and created the first logo (the one used in the intro of "ArachnoPhobia #19") from me ever on C64. Nowadays I'm comfortable with the results, they are better than any logo I've ever made on PC to my surprise.

Frits asked me to join the Spiders-Crew (SPD), and so it went... Not long after that Commander, Role leader, and me got in contact and I joined Role as second group. Those two groups I'm still in right now, and will stay in. So that's 2 year real C-64 scene history, writing articles for the diskmag ArachnoPhobia, creating logos for my own groups and so now and then freelance work for other friends in the scene. Activity is low, but just the right speed to keep it continuing. Besides enjoying being a small but active part of the scene, I appreciate the good contact with certain people. And hey, not to forget, the C-64 machine just rules!

As you see, the scene history has a large part of PC, but it's an important part of my history and some of the readers even might have taken the same track. Looking at the Commodore scene database, quite a few people are returning to the C-64 after being absent for some years, and that's a good thing.


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